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Hero Siege Samurai Build Guide: What Going Free Did to Class Choice (S10)

The Samurai went free back in Season 9. What a veteran paid class moving to a skins model changed about picking a class, and how to start a season on it.

10/1/2026 S10 Last updated: 10/1/2026 5 min read

FAQ

Is the Samurai free in Hero Siege?
Community season coverage places the Samurai among the classes that went free in Season 9, with the paid layer moving to skins rather than the class itself. Treat the character select screen as the authoritative check for your own account.
What is the Samurai's main skill?
Explosive Kunai is the skill community coverage names first for the class. Full Season 10 skill documentation for the Samurai is still thinner than the paid-era veterans' pages, so this guide sticks to what is recorded rather than describing mechanics it cannot source.
Should a brand-new player start on the Samurai?
It is a fair option now that price no longer filters it, but the community's beginner default remains the forgiving melee archetypes covered in the beginner guide. Pick by playstyle description rather than by which class used to cost money.

The Class List Used to Be a Price List

For most of Hero Siege’s life the roster sorted itself by price. Paid classes carried a reputation borrowed from their price tag; the free ones were read as the entry tier no matter how they actually played. It was a lazy way to choose a class, and a reliable one — the price told you roughly where the design attention had gone.

Season 9 broke that sorting rule. A block of long-standing classes went free, and the Samurai was one of them: same class, same kit, new position in the list. For anyone picking a main in Season 10, the live question is no longer “what does the Samurai cost” but “what does the Samurai play like” — which is the question it should always have been judged on.

What “Free, With Skins” Actually Changed

The model the community describes for the Season 9 classes is not a giveaway — it is a move of the paywall. The class itself becomes available to everyone; the paid layer shifts to cosmetics. The practical effect on class selection is bigger than the accounting.

When a class is behind a price, players self-select out of it before they ever learn how it plays. The Samurai spent years being filtered by cost, which means two things today: an unusually large share of current Samurai players are new to it, and the community’s written material for the class has not caught up to the larger population playing it. That gap — a growing player base against thin documentation — is the defining fact about the class right now, more than any single skill.

The One Skill Everyone Names First

Ask about the Samurai and the answer starts with Explosive Kunai. It is the class’s community-documented headline, the skill that shows up in every short description of how the class works. That is genuinely all this page can claim for it: the name, and the fact that it is what people mention. Damage numbers and exact mechanics for it are exactly the kind of thing that goes stale between patches, and the brief for this page forbids guessing at them.

If you want the fuller picture, the honest move is to level the class and read its skill tooltips in-game. In Season 10 that is not a dodge — it is the only current source.

Choosing a Class When Price Stops Filtering

With cost removed as a signal, what is left to decide on? Three things, in this order:

  1. Playstyle. The Samurai is a class people describe by its marquee skill rather than by a role, which usually means it rewards players who enjoy a specific action rather than a specific position. Read the beginner guide’s archetype descriptions and see which one you recognize.
  2. Existing coverage. The older free-forever classes — Viking and Marksman — still carry the deepest guide libraries. Picking fresh-free classes like the Samurai means accepting you will learn more from play than from reading.
  3. Tier-list position, last. The class tier list is a fine tiebreaker and a bad starting point. It changes with patches; your tolerance for a playstyle does not.

A Samurai Season, Start to Finish

No invented build steps — just the ramp every class walks, with the Samurai’s own emphasis:

  • Campaign to level 100. Learn the kit by using it. This is where a thin-documentation class is actually well served: the acts are a self-teaching environment, and the Act boss ladder gives you a checkpoint every few hours.
  • Climb the difficulty ladder. Every old paid class has a mid-ladder comfort zone. Find yours before pushing into Nightmare and Hell.
  • Commit to one identity. The Ether Tree and talent systems reward focus over breadth. The league starter page shows how the season’s proven shells are put together.
  • Endgame is the same for everyone. Wormholes, the Uber roster, and the farming loop that pays for gear do not care what your class used to cost.

Samurai FAQ

Is the Samurai better or worse now that it is free?

Neither — the class did not change, its audience did. More players, more shared knowledge, and eventually better guides. If anything, going free is how a class finally gets properly documented, and the Samurai is in the middle of that process rather than past it.

How does the Samurai compare to the other Season 9 free classes?

They are siblings in circumstance, not in play. Demonspawn and Shaman also came free in Season 9 with skins replacing the purchase, and each has its own documented identity. Circumstance groups them; style separates them.

When will this page get a full skill breakdown?

When the community’s Season 10 notes for the class settle enough to source. The free-status change is recent, the class population is new, and a skill-by-skill page written now would be confidently wrong within a patch. The roster position and progression above will still hold.

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