Hero Siege Sung Lee's Flask of Carnage: The Bleed Potion Explained
Sung Lee's Flask of Carnage explained: the level 100 potion that makes every attack bleed, its +1 to +5 Momentary Insanity roll, and why only the War God drops it.
FAQ
What does Sung Lee's Flask of Carnage do in Hero Siege?
Can you craft Sung Lee's Flask of Carnage?
Is the Flask of Carnage good for every class?
What Is a Boss’s Signature Doing in a Potion Slot?
Some Hero Siege items are, in effect, a boss fight you get to keep. Sung Lee’s Flask of Carnage is the purest example: a level 100 potion carrying the War God’s name, his temperament, and — in spirit — his weapon rack. It drops from War God Sung Lee himself, the classic trio’s positioning exam, which means the item’s acquisition story and its power fantasy point at the same fight.
The documented effect line is short. All attacks cause enemies to bleed, and the flask rolls +1 to +5 to Momentary Insanity. Everything interesting about the item is packed into those two clauses, so this page takes them one at a time.
Why “All Attacks Bleed” Is the Whole Item
Most damage bonuses attach to a stat you already build or a skill you already cast. The flask’s signature effect attaches to the act of attacking — every attack, from anything, causes bleeding. That is why the item reads as a universal amplifier rather than a build-defining unique: whatever your archetype swings, hurls or channels, the effect rides along.
The practical consequences:
- Fast-hitting builds squeeze the most out of it. If your rotation lands many small hits, the bleed clause triggers on all of them, so attack-speed-oriented melee and rapid-cast builds get the largest surface area from one item.
- It does not ask you to change anything. No new rotation, no stat threshold, no reroll. A potion that upgrades every attack you were making anyway is about the cheapest integration an item can offer.
- How hard it hits is the undocumented part. The bleed’s exact damage scaling is not something community sources pin down reliably, so treat this page’s framing as the strategic read, not a formula — verify the actual numbers on your own character sheet in-game.
The Momentary Insanity roll is the build-specific half. Its value depends on what that skill does for your class, and since the flask rolls a range (+1 to +5), two identical flasks are not identical items. Check the skill before you commit; a big roll on a skill your build ignores is just flavor.
How Do You Get a Flask You Cannot Craft?
This is where the item gets its reputation. Community documentation is blunt: the Flask of Carnage cannot be crafted. There is no recipe, no crafting-cube route, no material grind that ends in a guaranteed one. War God Sung Lee is the source, full stop.
Practically, that means the route is the fight:
- Get to the Eternal Battlefields — a portal that appears at random on Hell difficulty.
- Pay the 50 Battle Fragment toll, and keep a surplus so a spawn never has to be skipped.
- Clear the fight — which is a distance-discipline exam, not a damage race — and repeat.
The full breakdown of Earthquake, the spike-ball bounce and Rain of Ruin lives in the Sung Lee boss guide; the item page’s job is the honest summary: the flask is a boss-drop exclusive gated behind a toll and a skill check. He is worth farming regardless — he sits on the classic trio’s standard weekly rotation — but tunnel-visioning one drop is how players burn out on otherwise profitable bosses.
Flask of Carnage or Amun Ra’s Demise: Who Owns the Potion Slot?
The potion slot’s real competition is the other boss-signature consumable. Amun Ra’s Demise is a Heroic flask, Tier SS, that grants +1 to its namesake active — community documentation describes a roughly 30-second cooldown with a 15-second duration — and drops from the long unlock chain behind Uber Amun Ra.
| Contender | Documented effect | Source |
|---|---|---|
| Flask of Carnage | All attacks cause bleeding; +1 to +5 to Momentary Insanity | War God Sung Lee |
| Amun Ra’s Demise | +1 to its namesake active; about 30s cooldown, 15s duration | Uber Amun Ra |
The honest answer to “which one” is that they do different jobs. Carnage is a passive amplifier — it changes what every attack does and then stops asking for attention. Amun Ra’s Demise is an active button — a periodic effect you press, on a cooldown you manage. Packs and sustained fights reward the passive; builds that want another cooldown layer want the button. Where the two sit in the wider loot structure is a question of tier and availability as much as power, so verify both in-game before crowning one.
Flask of Carnage FAQ
Does the bleed stack with other damage-over-time effects?
Community sources do not document the stacking rules reliably, so this page will not invent them. Treat bleed interaction with other DoT effects as an in-game verification task — a few minutes with a training dummy answers it better than any secondhand claim.
Do I need to be level 100 to use the flask?
Yes. It is documented as a level 100 potion, which makes it an endgame item by gate as well as by source: you meet its level requirement and its boss at roughly the same point in a season.
Is it worth farming Sung Lee just for this flask?
Rarely as a sole goal, easily as a bonus. Sung Lee is already on the classic trio’s standard weekly rotation because his drops feed endgame builds, so the flask is best treated as one more reason the rotation pays — not a slot machine you feed Battle Fragments until it blinks.
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