Hero Siege Azazel's Despair: the All-Skills Ring for Level 1
Azazel's Despair is a Tier SS Heroic ring with a level-1 requirement, +1 to +3 to All Skills and one socket. Why skill levels age well, what the ring should cost.
FAQ
What is Azazel's Despair in Hero Siege?
Can I wear Azazel's Despair from level 1?
How strong is +1 to +3 to All Skills?
The Tier SS Item That Skips the Level Gate
Almost every Tier SS item in Hero Siege is a promise about the end of your season. Azazel’s Despair is a promise about the start: a Heroic ring, documented in community wiki tables at Tier SS with a level-1 requirement, granting +1 to +3 to All Skills and shipping with one socket. That requirement is what makes it rare — a top-tier piece a character can wear from the first minutes of the climb — and it is why the ring circulates as a season-long asset instead of an endgame finisher like most of the Heroic band’s names.
Why Do Skill Levels Appreciate All Season?
Skills are the game’s dual currency: they deal damage and they do things. +1 to All Skills lifts both at once — damage skills climb the multiplier band, while movement, sustain, summons and utility skills get measurably better at their jobs. No class in the game stops pressing skills at any point in a season, so unlike theme-locked drops this ring has no off-build; it is the closest thing itemization has to a universal fit.
The roll range is the real story. One bonus level is a nice leveling bonus that any character notices. Three is a different product: a keeper that competes with gear most characters will not see for weeks, because few raw-stat rings can match what a third skill level does to a build’s core rotation. That spread — one versus three — is why the same ring sells at wildly different prices on the same day.
What Does a Level-1 Requirement Change in Practice?
Three consequences, in the order most players meet them:
- The climb never needs this slot re-planned. A character picks the ring up — or buys it early — and the ring slot stops being a decision for the rest of the leveling arc. On a fresh season start, removing one slot from the leveling equation is worth more than it sounds.
- It becomes an account asset, not a character one. The same stash pipeline players use to hand crafting powders to each new alt works for a level-1 ring, so one purchase outfits every character the account will ever roll.
- The honest limit: timing versus gold. A level-1 character rarely has the gold to buy one, so the realistic early paths are a lucky drop, a patient market bid, or an endgame character funding it retroactively. The requirement is level 1; the affordability usually is not.
What Is the Socket Honestly Worth?
The ring ships with one socket, and this is where most write-ups start inventing. This page will not. What that socket is best spent on in the current patch is exactly the kind of detail community sources describe inconsistently and balance patches have kept moving — so treat specific uses as unverified until you test them in-game. What can be said plainly: runeword recipes require mundane white bases, which a named unique ring is not, so the socket is not a runeword shortcut; and for the account-level systems that interact with gear sockets today, the augments guide covers the current mechanics. The socket is potential; what fills it is a patch-notes question, not a guide question.
What Should You Pay for One?
The one-to-three skill roll splits the market into genuinely different products wearing the same name, so the market discipline matters double here: check the roll first, the price second. A +1 at tier-SS pricing is the classic overpay — you are paying for the label and renting the weakest version of the line. A +3 priced near a +1 is the buy the seller mispriced. Because the ring never expires from relevance, holding gold for a good roll is usually better than settling early — and if the listings are all +1s, remember the ring also drops, and the farming economy that funds a patient bid never stops producing.
Azazel’s Despair FAQ
Is a level-1 ring still my endgame ring?
The skill line ages better than almost any affix in the game, but be honest about ceilings: a deeply rolled dedicated endgame ring can outvalue a low-roll Despair in raw stats. The realistic role is a permanent floor — a slot that is never bad — rather than a guaranteed ceiling. Whether it survives the endgame swap depends entirely on the roll you landed.
Does the socket make it a runeword base?
No. Runeword recipes need mundane white bases, and a named unique ring is not one. What the socket does accept on a ring in the current patch is a smaller and patch-sensitive question — verify in-game rather than trusting any single guide, this one included.
How do I check I am not overpaying?
Read the skill roll before the price tag. The documented range is +1 to +3, and the three versions of the ring are not the same product: a +1 is a leveling convenience, a +2 is a solid mid-season piece, and a +3 is a long-term keeper. Pay leveling-convenience prices for the first, keeper prices only for the last — and walk away from any listing that wants keeper money for a +1.
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